Our project is based on Lineage 2 Homonculus Pt2. We created it to provide a world where game experience and entertainment matters more than money and profit.
To secure a consistent and fair server growth we introduce the Episodes System, which limits the players evolution. This one of our tools to promote a fair server as we possibly can!
2 April
Lv. 108 is the max level.
9 april
Lv. 112 is the max level.
Aden Siege, olympiads starts.
16 april
Lv. 120 is the max level.
All content is available.
The teleport system, was a considerable change. All those travels from Gatekeeper to Gatekeeper were gone. We liked it, but there you could use it flagged, PK, and even in combat. Not so nice.
We decided this was a system to keep, and we believed that we could make it great with a few minor tweaks. And we did it!
It gives you the comfort of teleporting without running your way to a Gatekeeper and remove the Gatekeeper hopping that all Hard Drives users hate.
Added community board that will provide every player a basic set of buffs for 1 Hour and that contains shops, teleports to farm areas and towns.
Arguably, Raid Bosses are the most fun content of the game. Because of this, we take it very seriously to keep them as fun and fair as they possibly can. Changing their respawn times to fit every possible timezone but at the same time don't keep you camping its spawn for 9 hours. The loots were increased because we don't like NCSoft policy to lower every loots in the game to make you cash more.
Epics Respawn time will be lowered, and the random window has been reduced to 4 Hours
Epic | Fixed Respawn | Random Window |
---|---|---|
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19 Hours | 4 Hours |
![]() |
29 Hours | 4 Hours |
![]() |
36 Hours | 4 Hours |
![]() |
48 Hours | 4 Hours |
![]() |
118 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours | ![]() |
60 Hours | 4 Hours | ![]() |
118 Hours | 4 Hours |